NEW* E-Sports Parents Guide
British Esports describes ‘esports’ as “competitive gaming, human-v-human, usually with a spectator element to it”. In recent years, the esports industry has grown significantly – and is expected to reach an overall worth of $1.2 billion, with around 30 million monthly viewers, by the end of 2022. This rapid evolution has presented even more opportunities … but, of course, opportunities usually come with a risk. Here, we’ve highlighted some of the potential hazards within the esports industry and suggested ways to help young people stay safe so they can make the most of this exciting space.